Animation I is the first class in the FDMA Animation Master Class track and will be entirely focused on laying the foundation of animation around the 12 principals of animation as defined by Disney master animators Frank Thomas and Ollie Johnston.
Squash and stretch, Anticipation, Staging, Straight ahead action and pose to pose, Follow through and overlapping action, Slow in and slow out, Arcs, Secondary action, Timing, Exaggeration, Solid drawing, Appeal
Back when the animators at Walt Disney Studios were developing the craft of animation, they...
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The most important principle is "squash and stretch", the purpose of which is to give a sense of...
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These are two different approaches to the actual drawing process. "Straight ahead action"...
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Follow through and overlapping action is a general heading for two closely related techniques...
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The movement of the human body, and most other objects, needs time to accelerate and slow down...
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Most natural action tends to follow an arched trajectory, and animation should adhere to this...
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Anticipation is used to prepare the audience for an action, and to make the action appear more...
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The principle of solid drawing means taking into account forms in three-dimensional space...
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Timing refers to the number of drawings or frames for a given action, which translates to the...
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Adding secondary actions to the main action gives a scene more life, and can help to support...
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Exaggeration is an effect especially useful for animation, as perfect imitation of reality...
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Appeal in a cartoon character corresponds to what would be called charisma in an actor...
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One of the most difficult basic animations to master is the walk cycle...
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First thing first is why we even care to make things look pretty at this point...
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