In this course we will break down to be base elements of games to build up a solid foundation of design and process as it relates to digital game development. We will be focusing our weekly modules sequentially around (Systems Thinking, Elements of Games, Design Tools, Kinds of Play, Player Experience, Level Design, Player Guidance, Games as Business, Concept, Prototype, Testing, Evaluation)
Let's begin by making sure you have a solid foundation in the class structures as well as...
Launch Module
To fully succeed with design is to know how each part fits into the whole...
Launch Module
Game design tools go further than just the programs and applications available to design...
Launch Module
Play in games is defined by many different goals, objectives and outcomes...
Launch Module
The most important stakeholder in every game is the player or players...
Launch Module
Within the focus on big picture systems one must take a repeated iterative approach...
Launch Module
To maintain focus on the primary approach and goals one must ensure clear documentation...
Launch Module
How a player progresses from one level to another goes beyond a clear structure...
Launch Module
Understanding from a high level the ways in which business affects or is effected by consumer...
Launch Module
While not explicitly a design task, being aware of what game development environments...
Launch Module
Part one of our deep dive into design process, beginning with conceptualization...
Launch Module
Remember iteration, prototypes are the ways in which concepts are kept or trashed...
Launch Module
Further insurance that your ideas and approaches are solid is to get direct feedback...
Launch Module
The final step in the iterative process is to have clear evaluation criteria and measure...
Launch Module
Often design is in a pre-production phase, but design never stops because...
Launch Module