Digital Game Design


In this course we will break down to be base elements of games to build up a solid foundation of design and process as it relates to digital game development. We will be focusing our weekly modules sequentially around (Systems Thinking, Elements of Games, Design Tools, Kinds of Play, Player Experience, Level Design, Player Guidance, Games as Business, Concept, Prototype, Testing, Evaluation)

Course Syllabus Instructor Bio


Weekly Course Modules

Introduction
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