In this tutorial I am going to walk you through the process of laying out the UV's and texturing a craps table. Yes this is a follow-up to our previous tutorial where we textured a simple and high resolution die. I thought it would be appropriate to link the tutorials so you can use them together in a scene.
This tutorial will be directed more as a step by step process of laying out the UV's of our craps table. This is by no means the only way to do this, but just like everything else in Maya there are hundreds of ways to do the same thing. I am going to use different tools and toolsets to do this to give you a well rounded experience with the different tools you have available to you. In future projects you will be able to use what you learn here and adapt it for what you need.
So PAY ATTENTION to what you are doing! Don't just follow it step by step and then forget what you have done.It will help in the future, I promise.
So, we have received our model from the modeler. How do we go about texturing it? Well, the first step should be gathering reference. Whether that is photos, diagrams, the actual object, the more you can get the better. Unfortunately we don't have a craps table, so we will have to resort to Google for the images.
Here are some for you to familiarize yourself with them.
So, looking at these images we can get a descent idea of how things need to be laid out. We are going to need a material for the felt table, a light reddish wood material for the main outer and inner rim of the table, a leather texture and a darker wood texture for the underside and the legs.
Our goal here is not to re-create this specific craps table, but using it as a guide we can get a good idea of how to texture our table to look good.
Lets get started shall we!
First we need to Acquire our model.
- 1. Download crapsTable.zip and save it to your maya projects directory
- 2. Unzip/Extract the crapsTable.zip file so that you have the crapsTable project folder in your maya projects directory.
- 3. Open maya and go to file> Project> Set
- Navigate to your maya projects directory and choose the crapsTable project.
- 4. Go to file>Open Scene and choose the crapsTable.ma file
- 5. Once the file is opened you should see the craps table model sitting on the grid. See image below.

Take this time to familiarize yourself with the model. Rotate around it, zoom in, select the various objects in the scene and check out the topology.
Open the outliner and see what things are named.
Notice the layers on the bottom right, turn them on and off to see how its laid out.
Everything is laid out and named and split apart to make the texturing process easier. Any good modeler will do this for you, however, you may get a solid model and have to split it up yourself. Taking a look at your reference imagery you may want to split your model up your model so the areas with different textures are separate.
Next take a look at the UV's for the model. (Select the top level group, and open the UV Texture editor).

Yuuuuuuuuuuucccccckkkkkkk!!!!!
I know what you are thinking. This is horrible!
Now do you believe me when I told you that the UV's can get nasty when you have been just focusing on modeling your object?