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Learning Objectives

This is the third class in the FDMA Animation Master Class track and will build upon the foundations learned in the animation principles and body mechanics classes. Students will focus on creating believable and meaningful performances using single and multiple characters including facial animation and speech. This is the final step in our master class track and an important milestone for an aspiring animator because at the end of the day performance is everything.

Exercises will focus a bit on small animation and posing exercises and will culminate in the creation of full acting performances to pre-recorded dialog. We will continue our study the process, the pipeline, the tools, and the workflow of CG Character Animation while perfecting our attention to detail even further.

In Animation Class III students will:

  • Refine and perfect their individual workflows
  • Learn facial animation and posing to compliment work already done with the body
  • Focus on the acting required to produce convincing emotional performances
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Accommodations

UNM is committed to providing equitable access to learning opportunities for students with documented disabilities. As your instructor, it is my objective to facilitate an inclusive classroom setting, in which students have full access and opportunity to participate. To engage in a confidential conversation about the process for requesting reasonable accommodations for this class and/or program, please contact Accessibility Resource Center at arcsrvs@unm.edu or 505-277-3506.

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Mutual Respect

UAP 2720 and 2740. Our classroom and university should foster mutual respect, kindness, and support. If you have concerns about discrimination, harassment, or violence, please seek support and report incidents. Find confidential services at LoboRESPECT Advocacy Center, the Women's Resource Center, and the LGBTQ Resource Center. UNM prohibits discrimination on the basis of sex (including gender, sex stereotyping, gender expression, and gender identity). All instructors are “responsible employees” who must communicate reports of sexual harassment, sexual misconduct and sexual violence to Compliance, Ethics and Equal Opportunity. For more information, please see UAP 2720 and UAP 2740.

Disruptive Behavior

Disruptive behavior will result in a student being asked to leave a class meeting, which will be recorded as an unexcused absence; and Per the absence policy for this class, the student will be dropped after 3 unexcused absences.

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Diversity

As we complete the first week and have had a chance to introduce ourselves you will find that this industry attracts a very diverse group of students. I have been teaching courses like this for 10 years now and it is always the case. Honestly, the diversity is what makes this course so much fun to teach. Some of you may be artists and some of you may be computer scientists. Some of you may be taking this class because you think it might be fun and some of you may not even know why you are taking it. No matter what reason you have for being here, you are here and I am happy to have you in this class.

What does diversity have to do with computer graphics let alone that it is a benefit?

RetinaI’m glad you asked!

Since we all come from different backgrounds and are here for different interests, we will be able to provide a unique perspective to the problem solving process that would otherwise be missed sans diversity. The art of computer animation involves using tools to solve a given problem or set of problems that is not only visually appealing, but scalable and efficient. Since our main goal is to solve problems with an infinite number of ways to go about that process, the more perspectives we have, the better results we will have.

Ultimately we are working with tools, rules, processes and workflows that are technical in nature. However, these tools are simply a means to an end. The end result is and always should be artistic. Yes, I did just say that we are problem solving using technical tools for art. It may seem a bit contradictory, but really this is no different then any other art form. A pencil illustrator follows the same process. The problem they are solving is producing an image on a blank page using only pencils. They must use certain techniques and processes to lay the graphite onto the paper in a way that achieves the desired result. We approach our problem to produce a work of art on the computer in the end just like any other skilled artisan utilizes their medium to create a work of art. Creativity is treated as an equal with technicality.

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Collaboration

As I mentioned earlier, our diversity within this course will ultimately shape the outcomes of this class, it would not be fair for me to limit the needed exchange of ideas in order to utilize that diversity. Even though we do not have any “group work” in this class, we are however working through the same material, the same problems and the same assignments all at the same time. It is because of this that I encourage you to collaborate together to solve these problems. Please do not take this as an opportunity to simply glean off of others hard work. You have registered for this class voluntarily. You have paid for this class voluntarily; therefore, I assume that each of you are here to learn the material. So let's learn together.

Cheating and plagiarism (academic dishonesty) are often driven by lack of time, desperation, or lack of knowledge about how to identify a source. Communicate with me and ask for help, even at the last minute, rather than risking your academic career by committing academic dishonesty. Academic dishonesty involves claiming that work created by another source is your own original work. It is a Student Code of Conduct violation that can lead to a disciplinary procedure. When you use a resource in work submitted for this class, document how you used it and distinguish clearly between your original work and the material taken from the resource.

With regard to AI use. This course is designed to not only teach skills in animation, but also artistry and thoughtful and deliberate approaches in decision making. Animation, Visual Effects and Gaming are fields of artists and engineers to dream, craft, and create. Anyone can throw out a Chat GPT (Or other specialty AI) prompt to get some kind of output, even really well done outputs. AI is impressive, and helpful, and has it's place. In the hands of an expert, AI is an amazing tool. In the hands of a learner, AI is an amazing enabler of dependence and meager possibilities. Our coursework will be very easy to see if you have used AI (or any other forms of turning in work you didn't actually do for that matter).

  • Honor your past self with the determination to make every hard fought and difficult past learning opportunity worth it through continued investment in yourself.
  • Love your current self with the commitment to make every moment matter; to cherish all challenges and triumphs because they are what will always shape you.
  • Invest in your future self through the commitment to constantly learn and grow through whatever challenges you face knowing that strength and resilience is only built through hard work.
That being said, AI use should support these goals, not stand in place of them. Choose wisely.

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Module Breakdown (Subject to change)

Planned dates where we won't be having class:

September 26 Instructor Cancellation
October 10 Fall Break
November 28 Thanksgiving
Module 1 - Introduction
  • Instruction

    Introduce Professor
    Introduce Course
    Review 12 & Body Mechanics Principles
  • Assignment

    None
Module 2 - Acting Principles & Timing
  • Instruction

    Acting principles for animators
    Importance of performance timing
    Review of how to use the character rig

  • Assignment

    Animated clip analysis
Module 3 - Facial Posing & Animation
  • Instruction

    Facial posing overview
    Facial animation overview


  • Assignment

    2 facial poses
Module 4 - One-Person Dialog 1
  • Instruction

    One-Person Dialog overview
  • Assignment

    One-Person Dialog 1
    Week 1 - Planning
    Week 2 - Blocking
    Week 3 - Splining
    Week 4 - Polishing
Module 5 - Emotional Pitch
  • Instruction

    Emotional pitch in performance
  • Assignment

    3-Emotions Facial Pose Transitions




Module 6 - One-Person Dialog 2
  • Instruction

    One-Person Dialog review
  • Assignment

    One-Person Dialog 2
    Week 1 - Planning & Blocking
    Week 2 - Splining & Polishing


Module 7 - Two-Person Dialog
  • Instruction

    Two-person dialog overview
  • Assignments

    Two-Person Dialog
    Week 1 - Planning
    Week 2 - Blocking
    Week 3 - Splining
    Week 4 - Polishing
Module 8 - Finalization
  • Instruction

    Finalization Overview
  • Assignments

    Finalization




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UNM Labs

You may use the labs when there is not a class scheduled in the room. See the printed schedule on the doors for availability.


CERIA Editing Rooms - Book an editing room through the CERIA equipment cage. The cage is open Monday through Thursday, 9am to 9pm, and Friday 9am to 5pm.

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Credit Hour Statement

This is a three-credit-hour course. Class meets one 90-minute session of direct instruction and one 90-minute lab session for 15 weeks during the semester.Please plan for a minimum of six hours of out-of-class work (or homework, study, assignment completion, and class preparation) each week.

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Attendance and Drop Policy

I WILL be tracking attendance for this class!!!

Details on how attendance will be captured will be announced in our first class.

Students who expect to miss a class session must communicate with the instructor or instructional assistant before class meeting time (or after with appropriate documentation like doctors note) to receive an excused absence. Excused absences will still lose points, but won't count toward a potential drop.

Students who receive 3 unexcused absences will be dropped from the course.

Additionally, I will be monitoring course activity on UNM canvas during the first 2 weeks of the semester to ensure you are connected and progressing. If you have not logged into Canvas and submitted the Syllabus Quiz by the due date of 11 days into the class you will receive an email as a last attempt to connect. If no connection is made then I will assume you will not be able to complete the course material and you will be dropped from the class by Thursday evening of the second week of class. This will do the following:

  • Ensure you are not charged for the class even though you are dropped
  • Will not leave a withdraw (W) or failing (F) grade on your transcript
  • Will provide you with one more day on Friday of the second week to replace the class with another before the registration deadline if you choose.

If you have any questions please email me to discuss your concerns by clicking the contact button in the header of this website.

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Late Work

Each of our assignments build on one another and we are going to be moving fairly quickly through the material so it is in your absolute best interest to stay on top of things. I will accept late work all the way up to the end of the semester, but there will be a letter grade reduction applied to any assignments that are submitted more than 1 week after the posted due date.

All of your assignments are due at 11:59pm on the Thursday they are due. Here are some examples for you.

  • An assignment turned in 1,2,3,4,5,6, or 7 days late will not be considered late.
  • An assignment turned in 8 or more days late will be considered late and will incur the 10% penalty.
  • An assignment turned in 60 days late will be accepted, but will incur the 10% penalty, but that is it.

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Grading

Breakdown
  • Syllabus Quiz
    • 50 points each (50 points total or ~3% of Final Grade)
  • Daily Class Attendance
    • 10 points each day (140 points total or ~10% of Final Grade.)
  • 14 Assignments
    • 100 points each (1400 points total or ~87% of Final Grade)
Scale
  • A+ = (97-100+)
  • A = (93-96)
  • A- = (90-92)
  • B+ = (87-89+)
  • B = (83-86)
  • B- = (80-82)
  • C+ = (77-79+)
  • C = (73-76)
  • C- = (70-72)
  • D+ = (67-69+)
  • D = (63-68)
  • D- = (60-62)
  • F = (< 59)