Weight is a very important thing to pay attention to when you animate. We already covered in pretty good length the ideas of balance and momentum in the last section. Weight is something that will greatly effect both balance and momentum directly.
If a character has more weight it is going to take much more force to get that character moving whether being hit by something or moving of its own volition. Likewise if a character is trying to interact with something that is heavier it is going to require much more force to move it than something that is light. Furthermore while that character is interacting with the object that has weight it will also affect the stance and balance of tha character.
Remembering that we get almost nothing for free in animation. Our 3D models do not have any real weight to them at all. We cannot tell Maya that a box weighs 30 pounds and magically have our character respond to that weight properly as we animate it. The ONLY way is for you to animate your character and the object in a way that illustrates the weight you want to achieve.
We will be exploring the art of creating weight in our objects by animating a heavy box lift and placement on a table. Here are a few references to give you an idea of what you should work toward.
Heavy Box Lift from Brad Swardson on Vimeo.
For this assignment you will animate our Malcolm rig to step up to a heavy box on the ground, lift it up, turn and place it on a table. For the first week you will be completing the process of shooting reference, thumbnails and blocking for submission by next weeks class.