For this weeks assignment you will be completing the splining phase of the obstacle course animation using the same methods we have always employed for this process. Remember the focus of splining is not just to set all the animation curves to spline, but to ensure that all keys that need to be sharp are sharp, all keys that need to hold are holding, all keys that need easing do so. Once complete please create a playblast through the animated camera in MP4 format and submit to UNM Canvas by midnight next Sunday