Digital Game Design
  • Weekly Modules
    • Introduction
    • Systems Thinking
    • Game Design Tools
    • Kinds of Play
    • Player Experience
    • Iterative Process
    • Design Document
    • Level Guidance
    • Business of Games
    • Development Environments
    • Conceptualization
    • Prototyping
    • Play Testing
    • Evaluation
    • Design in Production
  • Resources
  • Course Syllabus
  • Contact
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Resources

Required Text

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Games, Design, and Play

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Advanced Game Design

Videos

Crash Course Games

Brackeys (Mostly Coding Dev, but some Desing)

Concepts and Frameworks

MDA Framework

SSM Framework


Tutorials / Classes

GameDesigning.org

Animation Mentor


Blogs / Forums

Game Developer

Indie Games

Sloperama


Digital Game Design

In this course we will break down to be base elements of games to build up a solid foundation of design and process as it relates to digital game development. We will be focusing our weekly modules sequentially around (Systems Thinking, Elements of Games, Design Tools, Kinds of Play, Player Experience, Level Design, Player Guidance, Games as Business, Concept, Prototype, Testing, Evaluation).

Other FDMA Courses

  • FDMA 2530 | Intro to 3D Modeling and Post-Production
  • FDMA 405 | Advanced Maya Production
  • FDMA 2714 | Animation 1 - Principles
  • FDMA 404 | Animation 2 - Body Mechanics
  • FDMA 404 | Animation 3 - Acting
Email: Professor Swardson