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Group Project Overview

The requirements for the final group project are such that you must produce a scene consisting of only 3 shots that tells a simple but complete story. This is a common exercise that you may have already done in other film classes, but the added twist is you will be doing it fully in 3D.

An example could be a bug that peaks out from under a fridge. Cut to the bugs perspective looking at a candy on the ground and looking around for any sign of predator. Final cut to just coming out of the fridge when a swatter smashes the bug.

Since this is all 3D you are going to need to plan your pipeline well to ensure you have all of the necessary elements required including models and rigged characters. You are free to use existing character rigs from the internet, but if you do you are required to have a more complex environment than groups who choose to build everything from scratch.

Remember that not everything has to be super detailed or complex, but it does have to be deliberate. If you choose to go simple it must deliberately support the story purpose and execution.

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Group Memberships

Your assignment this week is to get with your assigned group and formulate a project/story idea and create a production plan including roles, responsibilities and schedule.

The requirements for the final group project are such that you must produce a scene consisting of only 3 shots that tells a simple but complete story. This is a common exercise that you may have already done in other film classes, but the added twist is you will be doing it fully in 3D.

An example could be a bug that peaks out from under a fridge. Cut to the bugs perspective looking at a candy on the ground and looking around for any sign of predator. Final cut to just coming out of the fridge when a swatter smashes the bug.

Since this is all 3D you are going to need to plan your pipeline well to ensure you have all of the necessary elements required including models and rigged characters. You are free to use existing character rigs from the internet, but if you do you are required to have a more complex environment than groups who choose to build everything from scratch.

Remember that not everything has to be super detailed or complex, but it does have to be deliberate. If you choose to go simple it must deliberately support the story purpose and execution.

Finally you need to focus on look development and the beginning of the production pipeline. Produce some sketches and gather reference in the form of a storyboard or concept art to start to finalize how you want the final shots to look.

Important considerations to make could be:

  • Environmental objects and how they look
  • Lighting quality, time of day, etc
  • Camera angles and cinematography
  • Character look (shape, color, texture, materials)
  • Character motion range (requirements of rig)
Based on the answers to these questions and many more people working on later parts of the pipeline that have not yet received their "input" should be researching and doing tests in these areas to prepare for when their moment has come.

Output

In week 2 a member of your group must submit your project update to the instructor via email containing your groups project plan including:

(Detailed description of your idea, group member roles/responsibilities, first-draft schedule).

By this point in the production pipeline your schedule should be pretty well firmed up and production underway. If you are finding that you are significantly ahead of schedule than you should consider what additional quality improvements you can make to areas of your scene including lighting, rendering, materials, etc.

Output

In week 3 as a group you will present your groups progress including render tests, animation playblasts and other assets such as textures, shaders, etc.

This weeks project deliverable will be an email with a .zip attachment containing:

  • Render tests for look development
  • playblasts for animations
  • Other resources being created such as textures, shaders, etc.

At this point you should be well underway with animation and render tests of your 3-shot scene. If you haven't begun doing official rendering by the end of this week you definitely need to get a move on. Don't wait on rendering!!!


Output

This weeks project deliverable will be an email to the instructor with statistic information about your 3-shot film.

  • Length of time estimated for each shot
  • Minimum, Maximum, and Average render times for each of the 3 shots
  • What group responsibilities (if any) have changed since week 1 plan

Each group will present the final group project on 5/2
Todo List
  • Attend Class

    Participate in class discussions and lab exercises
  • Week 1

    Complete requirements for week 1.
  • Week 2

    Complete requirements for week 2.
  • Week 3

    Complete requirements for week 3.
  • Week 4

    Final Project Due on 5/2!!!
  • Assignment

    Final Group Project
    UNM Canvas